Last week at the Esri International User Conference in San Diego, UConn Center for Land Use Education and Research‘s Emily Wilson and Chet Arnold received the First Place Award in the Science/Technology/Education category of the Esri Storytelling with Maps Contest. There were over 400 submissions to the contest and only 5 first place winners. Over 16,000 GIS professionals from around the world attended the conference. As a result of the award, Emily was asked to present in two sessions with audiences of about 500 and 300 people, respectively.
A story map is a simple yet powerful way to engage an audience that combines interactive maps, data, text, graphics and images. Story Maps have become a major focus of Esri, the industry leader in GIS technology. Our story map, called Connecticut’s Changing Landscape, highlights information from the 25 year land cover series produced at CLEAR. See the winning story map at the link: http://s.uconn.edu/ctstory
The UConn Extension App Challenge is a contest to develop innovative apps that tie UConn’s research to real life. Students are invited to work with a UConn Extension faculty member to develop software applications for smartphones, tablets, or web browsers that create greater community access to UConn science, research, and information. Students developing the most innovative and effective apps
1st Place: $1500
2nd Place: $1000
3rd Place: $500
Winners of the UConn Challenge will also be entered into a regional Extension App Challenge with the possibility of additional cash prizes.
The contest will be conducted in 3 Phases.
Phase 1 – Idea Submission (October – November 2014)
UConn faculty will submit app ideas for inclusion in the Challenge. The applications will be evaluated by a panel of judges for potential innovation, impact, and value to extension programming. The panel will then select the top 5 to 10 app ideas for students to work on. Students interested in joining the challenge can then choose which App they would like to help develop. To submit an idea go here.(link to idea submission page)
Phase II – App Development (November 2014 – April 2015)
Students will work closely with faculty to develop a working prototype of the App. Apps can be created on any platform or for any browser.
Phase III – App Presentation and Selection (May – June 2015)
Challenge Teams will submit a working prototype of the App and a brief 1-3 minute video demonstrating the App to the Judges for review. Judges will review the submission and select winners based on the evaluation criteria.
All current, full-time UConn undergraduate and graduate students are able to participate.
Denise Coffey of the Reminder News covered the first 4-H Saturday Science Program at Windham County Extension:
“The Windham County Extension Center in Brooklyn hosted the first 4-H Science Saturday on Nov. 16. Program Coordinator Marc Cournoyer led a group of youngsters through “Maps and Apps,” an exercise in map-reading and map-making. With nods to technology and Rand McNally, the kids were given a chance to design their own maps.
The program is part of a larger effort on the part of national 4-H to boost the scientific, technological, engineering and mathematical skills and interests of youngsters. “Maps and Apps” was the national 4-H science experiment held for 4-Hers across the country. The experiment on Saturday required participants to use geographic information systems (GIS), global positioning systems (GPS), grid paper and their own creativity in coming up with a map they could call their own.”
The Tolland County 4-H Program, which is part of UConn Extension hosted three fun and educational adventures close to home that focused on science, technology, engineering, and math (STEM).
Junk Drawer Robotics allowed youth to become an engineer with things from around the house! We constructed: tooth brush eco-bots, marshmallow launching trebuchets, and a mechanical arm. Youth also discovered how to think like a scientist, communicate like an engineer, and build like a technician.
Science in the Kitchen focused on muffin madness, discovering my plate, staying safe in the kitchen, baking soda balloons, and much more! Getting messy in the kitchen has never been so much fun! Youth discovered the science of cooking while exploring amazing ways to be healthy and safe with food.
During Lost in the Woods, youth went on an adventurous nature hike where we used GPS to identify trees, orienteered to find hidden messages in letter boxes and played games to learn about wooded habitats.